Level Design



  • Unity

  • Unreal engine 4

  • Perforce

  • Photoshop

  • SketchUp

  • Filmorama (video)

  • Office/Google Drive



  • Ability to work in a team and share information

  • Ability to manage a creative process from concept to delivery

  • Visuo-spatial ability and good understanding of design

  • Creative writing skills


HIVE - CAMPUS ADN — Level designer and narrative designer

  April 2020 to July 2020, Montreal

  • Production of a student video game created in 14 weeks on Unity.

  • HIVE is a 3rd person action/platforming game. 

  • Produced entirely in a work from home context.


  • Created a coherent level aligned with the needs of the blue print (Rational level design strategy).

  • Collaborated in the pre-production, the design and the writing of the game's story and world building.

  • Adapted to the ever-changing needs of a very short production schedule.

  • Provided fun and challenging gameplay patterns.



  April 2015 to December 2018, Montreal

  • Contract teacher, full assignment: Louis Riel High School.

  • Contract teacher, full assignment: Eulalie Durocher High School.

  • Contract teacher, part time: Evangeline High School.

ATELIER LABOUTIQUE enr. — Scenic carpenter (co-founder)

  September 2010 to July 2019, Montreal

  • Scenic carpenter and manager, full time: Sept 2010 to Sept 2012.

  • Contract scenic carpenter, part-time: 2012 to July 2019.


CAMPUS ADN — A.E.C. Level design

  August 2019 to July 2020, Montreal

  •  Technical training focused on: game production, rational game design, level analysis, scripting,

     narrative design and architecture.


UQÀM — B.A. Visual and Media Arts: Teaching

  September 2012 to May 2014, Montreal

  •  Training in arts pedagogy with integration internships in primary and secondary schools.


UQÀM — B.A. Visual and Media Arts: Creation

  September 2004 to May 2007, Montreal

  •  Training in visual arts focused on studio work and multimedia: videography, photography and sound art.


École des métiers d’art de Québec — D.E.C Sculpture

  September 2001 to May 2004 2020, Quebec City

  •  Technical training in crafts with a contemporary approach to sculpture: direct wood and stone carving,

     metal assembly and moulding.


Atelier Laboutique (2010-2019). Manufacturing furniture projects that have distinguished themselves by their quality of workmanship. For example, the furniture of the Tempéra restaurant (Musée national des beaux-arts du Québec). This series of chairs and stools, signed by designer David Gour, was assembled in the workshop under my supervision.

Sculptural artistic production (2003-2009) Presented in various solo, duo and collective exhibitions. My work has been rewarded with a bursary for emerging artists, a bursary from Quebec City and a scholarship for excellence (2003 and 2004).



French and English, spoken and written.