Level Design
DOMINIC FONTAINE
TECHNICAL SKILLS
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Unity
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Unreal engine 4
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Perforce
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Photoshop
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SketchUp
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Filmorama (video)
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Office/Google Drive
FRANÇAIS
ENGLISH
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Ability to work in a team and share information
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Ability to manage a creative process from concept to delivery
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Visuo-spatial ability and good understanding of design
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Creative writing skills
WORK EXPERIENCE
HIVE - CAMPUS ADN — Level designer and narrative designer
April 2020 to July 2020, Montreal
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Production of a student video game created in 14 weeks on Unity.
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HIVE is a 3rd person action/platforming game.
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Produced entirely in a work from home context.
Tasks:
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Created a coherent level aligned with the needs of the blue print (Rational level design strategy).
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Collaborated in the pre-production, the design and the writing of the game's story and world building.
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Adapted to the ever-changing needs of a very short production schedule.
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Provided fun and challenging gameplay patterns.
MONTREAL SCHOOL BOARD — Art teacher
April 2015 to December 2018, Montreal
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Contract teacher, full assignment: Louis Riel High School.
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Contract teacher, full assignment: Eulalie Durocher High School.
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Contract teacher, part time: Evangeline High School.
ATELIER LABOUTIQUE enr. — Scenic carpenter (co-founder)
September 2010 to July 2019, Montreal
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Scenic carpenter and manager, full time: Sept 2010 to Sept 2012.
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Contract scenic carpenter, part-time: 2012 to July 2019.
TRAINING
CAMPUS ADN — A.E.C. Level design
August 2019 to July 2020, Montreal
• Technical training focused on: game production, rational game design, level analysis, scripting,
narrative design and architecture.
UQÀM — B.A. Visual and Media Arts: Teaching
September 2012 to May 2014, Montreal
• Training in arts pedagogy with integration internships in primary and secondary schools.
UQÀM — B.A. Visual and Media Arts: Creation
September 2004 to May 2007, Montreal
• Training in visual arts focused on studio work and multimedia: videography, photography and sound art.
École des métiers d’art de Québec — D.E.C Sculpture
September 2001 to May 2004 2020, Quebec City
• Technical training in crafts with a contemporary approach to sculpture: direct wood and stone carving,
metal assembly and moulding.
DISTINCTIONS
Atelier Laboutique (2010-2019). Manufacturing furniture projects that have distinguished themselves by their quality of workmanship. For example, the furniture of the Tempéra restaurant (Musée national des beaux-arts du Québec). This series of chairs and stools, signed by designer David Gour, was assembled in the workshop under my supervision.
Sculptural artistic production (2003-2009) Presented in various solo, duo and collective exhibitions. My work has been rewarded with a bursary for emerging artists, a bursary from Quebec City and a scholarship for excellence (2003 and 2004).
LANGUAGES
French and English, spoken and written.